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Champak 52
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Volume 52 - JOGO DISK .iso
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Games
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savingniimo.swf
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scripts
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frame_9
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DoAction.as
Wrap
Text File
|
2007-10-01
|
5KB
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127 lines
var §\x01§ = 607;
if(eval("\x01") == 607)
{
set("\x01",eval("\x01") - 137);
§§push(true);
§§push(false);
§§push(false);
§§push(true);
while(true)
{
if(§§pop())
{
}
if(§§pop())
{
}
if(§§pop())
{
break;
}
§§push(true);
§§push(false);
}
set("\x01",eval("\x02")["\x01"]);
set("\x03",function()
{
var _loc2_ = 10;
while(_loc2_ > 0)
{
var _loc3_ = eval("\x04")[§§constant(4) + (eval(§§constant(5)) + _loc2_)];
var §§constant(6) = eval("\x04")["\x01" + (eval(§§constant(5)) + _loc2_)];
var _loc1_ = eval(§§constant(7))[§§constant(8) + _loc2_ + §§constant(9)];
_loc1_[§§constant(10)][§§constant(11)] = eval(§§constant(5)) + _loc2_ + §§constant(12);
_loc1_[§§constant(13)][§§constant(11)] = !_loc3_[§§constant(14)] ? §§constant(15) : _loc3_;
_loc1_[§§constant(16)][§§constant(11)] = eval(§§constant(6));
if(eval(§§constant(6)) == undefined)
{
_loc1_[§§constant(16)][§§constant(11)] = §§constant(15);
}
_loc1_[§§constant(10)][§§constant(17)] = _loc1_[§§constant(13)][§§constant(17)] = _loc1_[§§constant(16)][§§constant(17)] = !(eval(§§constant(18))[§§constant(19)][§§constant(20)][§§constant(14)] && _loc3_[§§constant(21)]() == eval(§§constant(18))[§§constant(19)][§§constant(20)][§§constant(21)]()) ? 0 : 14684317;
_loc1_[§§constant(22)] = true;
eval(§§constant(23))[§§constant(22)] = false;
_loc2_ = _loc2_ - 1;
}
});
set(§§constant(5),0);
set(§§constant(24),50);
set("\x04",new §\§\§constant(25)§());
if(eval("\x01") > 0 && eval("\x02")[§§constant(18)][§§constant(19)][§§constant(20)][§§constant(14)] > 0)
{
eval("\x04")[§§constant(26)] = eval("\x01");
eval("\x04")[§§constant(27)] = eval("\x02")[§§constant(18)][§§constant(19)][§§constant(20)];
eval("\x04")[§§constant(28)] = eval("\x02")[§§constant(18)][§§constant(19)][§§constant(29)];
}
eval("\x04")[§§constant(30)] = §§constant(31);
eval("\x04")[§§constant(34)](§§constant(33) + getTimer(),eval("\x04"),§§constant(32));
eval("\x04")[§§constant(35)] = function(success)
{
var _loc1_ = eval("\x02");
if(eval(§§constant(36)))
{
if(eval(§§constant(7))[§§constant(37)] == §§constant(38))
{
gotoAndPlay(7);
_loc1_[§§constant(39)][§§constant(40)][§§constant(41)] = true;
_loc1_[§§constant(39)][§§constant(40)][§§constant(42)] = §§constant(43);
}
else
{
_loc1_[§§constant(39)][§§constant(40)][§§constant(11)] = §§constant(44);
if(eval("\x04")[§§constant(24)][§§constant(14)] > 0)
{
set(§§constant(24),Number(eval("\x04")[§§constant(24)]));
}
"\x03"();
set("\x01",0);
}
}
else
{
eval(§§constant(23))[§§constant(45)] = §§constant(46);
eval(§§constant(23))[§§constant(47)](2);
}
};
eval(§§constant(48))[§§constant(22)] = false;
eval(§§constant(49))[§§constant(22)] = true;
eval(§§constant(48))[§§constant(50)] = function()
{
set(§§constant(5),eval(§§constant(5)) - 10);
if(eval(§§constant(5)) < 0)
{
set(§§constant(5),0);
}
if(eval(§§constant(5)) < 10)
{
eval(§§constant(48))[§§constant(22)] = false;
}
eval(§§constant(49))[§§constant(22)] = true;
"\x03"();
};
eval(§§constant(51))[§§constant(50)] = function()
{
set(§§constant(5),1);
eval(§§constant(49))[§§constant(22)] = true;
"\x03"();
};
eval(§§constant(49))[§§constant(50)] = function()
{
set(§§constant(5),eval(§§constant(5)) + 10);
if(eval(§§constant(5)) > eval(§§constant(24)))
{
set(§§constant(5),eval(§§constant(24)));
}
if(eval(§§constant(5)) > eval(§§constant(24)) - 20)
{
eval(§§constant(49))[§§constant(22)] = false;
}
eval(§§constant(48))[§§constant(22)] = true;
"\x03"();
};
stop();
}
else if(eval("\x01") == 470)
{
set("\x01",eval("\x01") + 243);
}